An Old Midlish Rhyme
The wind from the North sings of heroes of Olde
The wind from the East makes our blood run Cold
The wind from the South smells of Spices and Gold
But the wind from the West tells of warriors Bold.

Sunday, November 25, 2012

Pass the Maple Syrup Please.


Nothing better for waffles.

I haven't been spending much time or mental energy on Ancients but did momentarily decide late in the summer  that I had been right originally  and maybe OS with big units on a big table with no grid was better than the way I had been heading towards 1 base units. No games followed this thought.

I did try to get something  going last weekend but ended up working on a small board with square grid for playing games down in the family room during the winter instead. Now of course I want an ancient or medieval game for the new, small, gridded board. Looking at my incomplete revised medieval armies and the still incomplete Iranian armies, I am reminded just how little painting I seem to do these days. This in turn reminds me how much fun I've had this year playing small games at Ron's. All of a sudden the big Ancient game starts to feel more nostalgic than realistic goal for the short term.

A Scots army at about 75% of full strength. The other 300% are still on their old bases.

There is too much non-gaming stuff going on for this to be a good time for sudden drastic action and or for a rewrite but luckily I kept the rules as grid-friendly as I could so no more than an appendix giving rules for moving on a square grid and translating multiples of 4" into areas.   Then, maybe as early as tomorrow I will put some medieval's on the new board and see how it goes.

The Scots in action earlier this year.

Friday, November 16, 2012

Updating of hosts

The Gathering of Hosts rules have been updated. The biggest change has been the substitution of modifying the number of dice for combat rather than modifying the " to hit" scores but I have brought back the command rules encouraging battlelines.

They are available to download at the left. The current draft is labelled 16 Nov 2012 (noon).

Thursday, November 15, 2012

Woah! Is that the time?

As the lack of posts might suggest, there has not been much activity during the last two months. Just got to clean out the cobwebs and get organized, I think its time to come back to the time before gun powder for a bit. 

1st step. Play a game to get the juices flowing. Hopefully Sunday

2nd step. Finalize a structure for 2 opposing sides including an Alliance and do up a campaign OB.

3rd step. Get on with basing and with painting to fill holes in the OB and diminish the pile..

4th step play a 3 Scenario/Teaser mini-campaign.



Picture of the Battle of Marathon from the archives to add some colour.
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Tuesday, September 11, 2012

The Garrison Journal 2012

When news of a limited release 40th Anniversary Garrison Journal appeared on Vintage Wargaming, I thought to myself "must contact Rob about getting  a copy". Given the blindingly slow speed with which I generally tackle such things I was tickled pink when a copy appeared in a mailbox a day or so later. What a delightful little publication, as OS as the figures themselves. Well worth a few bucks.

My second thought of course was "ooh hope there'll be more" followed by ' I wonder what I could contribute", rather stuck there but its early days.

In the mean time some related bits of trivia.

It was 1976 when I bought my Sassinid slingers and javelinmen at a little shop in Ottawa.

I did actually have a small number of the Rose ECW figures. They were small and poorly detailed to my eye, esp the hats and heads and the 2 part, no base horses. Nothing like the Prestige ancients. My first pike & shot unit was composed of the much larger, much more my taste Garrison figures. Another of the units lost between graduation and HMCS Ottawa.

It was around 1986 that I got a listing of garrison and Benassi figures from Danial Borris , Artistic Enterprises (if I read my old handwriting properly) in Ontario but the garrison listing was printed by All Saints Parish Church,  Downshire Square, Reading. Alas after getting an order of Bennasi Greeks, something  happened and I didn't get to fill all my visions of  missing Garrisons at the time.

Sunday, August 26, 2012

A Reviewing of Hosts


One of the first ancient pictures to appear on my Game of the Month Blog. January 2010, part of the build up to Marathon.

As the third (!!??) anniversary of Gathering of Hosts approaches in a few weeks time and I get closer to being able to start on the Syr Daria, 3 Kingdoms, 2 Rivers or Lost Outpost campaign or series of campaigns (obviously many details remain to be worked out), my mind has turned back to rules and thus organization. Like last year, I have gone back and read some old posts and battle reports to remind me of roads explored

A Warhammer Ancients brawl over a bridge. Again January 2010 


There have been a few detail changes over the three years but my real goal hasn't changed. Get something historically inspired but vague enough to not be historically hidebound going where all or most of my 25mm Ancients will have a role to play. I have upped the initial 2 armies to 3 and bumped it ahead by about 400 years, but the concept remains.

I had a fairly good idea of what I wanted the games to look like and when I decided to slide from obsolete Warhammer Ancients to home made that didn't change. Even when I got tired of pushing trays of single figures about, the basic look and feel was what I wanted. This got a bit warped when I had fun playing Basic Impetus and then a hex based variant of the same using 8cm wide units.  I haven't found the game as much fun when playing solo but more to the point, since the idea was to play Grant style Teasers with 1 unit = 1 unit with each unit developing its own character, reducing the number of figures from 12 or 24 to 4 or 8, it runs contrary to the original point of using as many figures as possible. Don't get me wrong, if I was starting from scratch, it would be great  I could reduce my shelf space by 2/3. Alternately if I wanted a whole bunch of little armies on the shelf, armies that might each get played with every two to three years if lucky, it would also be good and I seriously contemplated that option for a few months.

One option of course would be to just use a larger number of one stand units grouped together and it was in the middle of experimenting with rules for this this earlier today that it occurred to me that while this is probably more accurate historically, it wasn't what I had in mind and still wanted deep down. I don't want a bunch of nameless elements, I want long standing named regiments whose histories can be traced through the battles they fight. By adopting the 4cm bases that I have been itching to do for the last year, I will be able to extract vexillations for remote service under other rules systems while still staging the sorts of games that I had in mind. In deference to the table shrinkage experienced last year, I may compromise on slightly smaller units though; 8 cavalry or light troops, 16 infantry.

An Ambush from October 2010, using the early version of Gathering of Hosts.
Having looked back at the original criteria, I find that most still hold. One difference being that I will now design for elements not individuals. There have been some radical experiments in peripherals but much of the core of the rules have remained and is still about right. I have added some new design challenges for myself which existed but were unwritten. The original rules handled these but the newer versions didn't really try.


  • Commanders. These need to have a command function as well as combat and morale functions. (This is as before) but the rules also need to reflect the limited staff abilities of many armies and thus the difficulty of quickly implementing major changes to the intitial plan as well as the importance of the local leadership, all without making the game tedious and predictable or disallowing historical examples of flexibility. (From an implementation POV, the original mechanism, imperfect as it is,  is a better line of approach than most I have tried since.)
  •  Missile Fire. Missile fire should weaken not destroy. (Initially this was handled by a combination of individual hits on large units and rallying. I'll need a different approach for elements)

  • Melee. Melee, particularly when it comes to opposing bodies of good heavy infantry, should usually be a fairly lengthy process before one side gives way with cavalry vs infantry usually being a series of bounces till one side gives. Where one side initially at an advantage comes back, the result should usually be a pause before a fresh start rather than a reversal. Rout from melee should be more or less irreversible for heavy infantry in particular. (Again, the initial rules handled this reasonably well but needs some form of adaptation for elements.)  

The updated but not fully tested rules are avaible at left.


Platea from 2 years ago tomorrow. Another early Gathering of Hosts game.

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