Sunday, May 27, 2012
They'rrrrrrre Back !
A pair of Hinchliffe Elephants were among the dozen or so units that somehow got left behind at college (except for 1 stray crewman that I found this year). They are odd little criutters really and a pain in the patute to assemble (at least for clutzes like me) but when I got a chance to pick up a couple at firesale prices 2 years back, I couldn't resist even though I couldn't think of a good reason. I should have known they would start gathering friends, The red caps are traditional for my elephant corps.
Thursday, May 24, 2012
Lance & Bow
I was contemplating horse archers last week, both armoured and firing, and wondering how to fit in my handful of Tarun horse archers without building a whole army for them. Eventually I decided that with a bit of repainting to get rid of the Arabic looking stripes and disguise the flowing robes, I could mix them in with some Persian Clibinari.
After doing them, I realized that adding a pugree and cloak to the Persians would have been easy and helped them to blend in. On the other hand, leaving them as is should make it easier to blend the stand in with my Iranian rebels. I'm trying desperately to keep the size of these Bactrian of Beyond armies down. The Iranian rebels look like settling on 40 - 50 heavy cavalry so far.
For some reason, I thought I had posted these pictures last week, better late than never and anyway, the 2 replacement Sassinid elephants aren't quite ready. Bloody annoying Hinchliffe kits to be honest but I'm glad to have the old team back. The one archer crewman who remains of the original pair still claims to remember nothing.
After doing them, I realized that adding a pugree and cloak to the Persians would have been easy and helped them to blend in. On the other hand, leaving them as is should make it easier to blend the stand in with my Iranian rebels. I'm trying desperately to keep the size of these Bactrian of Beyond armies down. The Iranian rebels look like settling on 40 - 50 heavy cavalry so far.
For some reason, I thought I had posted these pictures last week, better late than never and anyway, the 2 replacement Sassinid elephants aren't quite ready. Bloody annoying Hinchliffe kits to be honest but I'm glad to have the old team back. The one archer crewman who remains of the original pair still claims to remember nothing.
Thursday, May 17, 2012
Munching the Greener Grass
Why is it that what ever figures I have stacked up ready to paint, its always the ones I don't have that are on my mind. This morning I put aside for a moment my efforts to sort an army for Queen Tomyrot of the Tokharians, ruler of Marakanda (Samarkand to you) and painted up the 2 samples on my desk. I'm not currently adding hoplites but I do intend to add a battalion or 2 of Lambdas and this chap looks fairly officerish so that was easy. The other looks, as intended, very guards-ish. He is also a little hoplitish except for his shield which isn't. It has an embossed animal or god head and polished bronze came to mind. The term Chalkaspides soon followed and then my mind drifted to my old Valdurian Guards, Minifig thureophorai with blue tunics, shields painted bronze and leather armour painted on (I seem to have had issues with painting figures straight out of the box). Alright then a Guard unit from Alexandria the Farthest, the other intreptation of Hypaspists, fast moving shock infantry, FL's in Basic Impetus speech, VBU of 5 +2 with long spear.
For some reason I seem to be having trouble with focus and colour, but, close enough.
Is it just me or does the over all size and the look of the head and neck on Garrison Persian camels look more Bactrian than Dromedary despite their 1 humpish apeparance? Is it not possible that the saddle design is disguising the 2 hump nature? Of course it is. Why else would a Queen in Bactria and 2 of her squadrons be riding them?
And last but not least, I started pondering a new city for my lost Hellenistic outpost, not that Alexandria Eschate (the farthest) is bad, but its a real place and I briefly thought that perhaps an Historical Fantasy setting should have made up names so I thought about something like Alexandria the Improbable or Alexandria the Imaginary and turned to Bablefish. OK, now I have a name in unreadable (to me) unreproduceable (to me) Greek letters. No problem, there must be a site that will translate English into a Latin alphabet version of the Greek, yes? Well, maybe, somewhere. After half an hour and after fending off various Old Testament sites that tried to enlist me, I gave up and decided that for a whim, "Alexandria The Farthest" is just fine.
Now back to thinking about another dozen or more horse archers (galloping and firing) and empty coffers.
For some reason I seem to be having trouble with focus and colour, but, close enough.
Is it just me or does the over all size and the look of the head and neck on Garrison Persian camels look more Bactrian than Dromedary despite their 1 humpish apeparance? Is it not possible that the saddle design is disguising the 2 hump nature? Of course it is. Why else would a Queen in Bactria and 2 of her squadrons be riding them?
And last but not least, I started pondering a new city for my lost Hellenistic outpost, not that Alexandria Eschate (the farthest) is bad, but its a real place and I briefly thought that perhaps an Historical Fantasy setting should have made up names so I thought about something like Alexandria the Improbable or Alexandria the Imaginary and turned to Bablefish. OK, now I have a name in unreadable (to me) unreproduceable (to me) Greek letters. No problem, there must be a site that will translate English into a Latin alphabet version of the Greek, yes? Well, maybe, somewhere. After half an hour and after fending off various Old Testament sites that tried to enlist me, I gave up and decided that for a whim, "Alexandria The Farthest" is just fine.
Now back to thinking about another dozen or more horse archers (galloping and firing) and empty coffers.
Sunday, May 13, 2012
Late, as usual
After 35 years the 1st unit of Levy Spearmen finally show up to support the slingers and javelinmen.
Wednesday, May 9, 2012
Reinforcements Arrive
Clibinarius on borrowed Cataphract horse, Cataphract (need more of these), Desert Queen, Spearmen and a Prince August levy.
Its enough to make a fellow wish he was still doing large, Grantian armies and had oodles of time and money and no distractions. I finally ordered a teeny order of Sassinids and absolutely love these little gems of figures. I was actually ordering some medievals and slipped these in just because. Anyway they arrived while I was at Huzzah and never mind the medievals, guess who's on the painting desk. They might need their own army though.........
Now don't ask me about Zenobia, Rob slipped her in and I have no idea if she's from a 20mm range, a defunct range or a special that he did. But she is just the sort of ruler my new Iranian Imagi-nation needed. I had been sighing and thinking if I bought actual Sassinids then I'd have to buy the long delayed Romans to face them, but the ones I'd want would be the wrong Romans. Well, seeing these, I'm back on track with my series of unknown Iranian and Greco-Bactrian Kingdoms back of beyond. Except that Rob also slipped in some marvelous hoplites that I suspect are Hyborian in origin which has me thinking about Spartans and of course, flipping through the S&S list gives me other ideas. Well the good side of Basic Impetus using so few troops is that even with multi-basic impetus armies, I could easily do a dozen armies with 100 or so figures each.
Well, first things first, paint at least 1/2 of the new arrivals and finish planned armies then plan and buy more!
Thanks Rob for keeping these figures alive and sharing!.
Friday, March 30, 2012
Hexy Blocking Position
Today saw Game 4 and the end of the Sino-Bactrian Campaign. Strictly speaking the game should have been the Swamp land scenario but it didn't look appetizing for either side so we opted for Hasty Blocking position which allowed me to field all but one of my units.
I swore to myself that I would take some proper pictures this time. I ended up taking one cell phone snap on about turn 2 and 1/2 way through picking up troops I suddenly remembered about pictures and hastily faked the shot below. Oh well.
Essentially the Greco-Bactrian cavalry swept aside the Chinese cavalry (should I mentioned my routed Companion unit? nah why confuse things) and then, supported by an elephant crashed into a line of Chinese heavy infantry. These put up a fight and eventually brought the elephant down but the Cataphracts smashed through the line and then, after a long struggle pushed back and eventually routed the Chinese reserve of Heavy Chariots which had charged into them. That brought the game to an end after about 14 action packed turns. The victory conditions are more than a little vague on this one so whether I had been slowed sufficiently could only be left as an open question while we proceeded to discuss our hex based adaptation of Basic Impetus.
Over all the hex based version works well but there have been a couple of niggley bits where it has been hard to translate the game to a grid. We made two decisions today, one was to worry less about being consistent and adapt things to make the hexes easier. Many of the issues revolve around melees where the rules are based on units not lining up, something the grid forces as well as restrictions on movement.
We have also found that our adoption of 1 hex = 5 units of distance has been less than satisfying with 25mm figures and Table Top teasers and gave us headaches tracking which adjacent units were in contact and which were just in javelin range. The proposed solution is to move to 1 hex=2.5 units of distance which will essentially double movement and ranges and allow us to count adjacent units as being in melee. Movement will be 2 hexes for heavy and missile infantry, 3 for light infantry, skirmishers and heavy cavalry and 3 for medium or light cavalry. Javelins will have a 2 hex range and most bows a 4 hex range. That should open things up.
Of course this means we need to play another game. I'll probably put the Greco-Bactrians away. The next game is likely to be 13thC Scots vs English but possibly Pontics or Thracians vs Caeser.
The Chinese blocking force arrives.
I swore to myself that I would take some proper pictures this time. I ended up taking one cell phone snap on about turn 2 and 1/2 way through picking up troops I suddenly remembered about pictures and hastily faked the shot below. Oh well.
Essentially the Greco-Bactrian cavalry swept aside the Chinese cavalry (should I mentioned my routed Companion unit? nah why confuse things) and then, supported by an elephant crashed into a line of Chinese heavy infantry. These put up a fight and eventually brought the elephant down but the Cataphracts smashed through the line and then, after a long struggle pushed back and eventually routed the Chinese reserve of Heavy Chariots which had charged into them. That brought the game to an end after about 14 action packed turns. The victory conditions are more than a little vague on this one so whether I had been slowed sufficiently could only be left as an open question while we proceeded to discuss our hex based adaptation of Basic Impetus.
An artist's conception of what a confrontation between Chinese and Greco-Bactrian heavy infantry might have looked at.
Over all the hex based version works well but there have been a couple of niggley bits where it has been hard to translate the game to a grid. We made two decisions today, one was to worry less about being consistent and adapt things to make the hexes easier. Many of the issues revolve around melees where the rules are based on units not lining up, something the grid forces as well as restrictions on movement.
We have also found that our adoption of 1 hex = 5 units of distance has been less than satisfying with 25mm figures and Table Top teasers and gave us headaches tracking which adjacent units were in contact and which were just in javelin range. The proposed solution is to move to 1 hex=2.5 units of distance which will essentially double movement and ranges and allow us to count adjacent units as being in melee. Movement will be 2 hexes for heavy and missile infantry, 3 for light infantry, skirmishers and heavy cavalry and 3 for medium or light cavalry. Javelins will have a 2 hex range and most bows a 4 hex range. That should open things up.
Of course this means we need to play another game. I'll probably put the Greco-Bactrians away. The next game is likely to be 13thC Scots vs English but possibly Pontics or Thracians vs Caeser.
Wednesday, March 14, 2012
There's Hold (ing) In Them Thar Hills!
The next game saw the Greco-Bactrians pushing forward in pursuit of the Chinese "bandits".
The Chinese had, well, no army at all as far as I could see. But eventually the hills turned out to be hiding 2 units of massed crossbowmen mixed with spears, 4 units of shock light infantry swordsmen, a light cavalry lancer and a skirmish crossbow unit.
The scenario calls for the attacker to advance quickly to clear the pass. It doesn't actually say that you can't break column until you spot the enemy but that seemed like the spirit. And so it was then, that my horse archers were the first into the pass and the first to spot some crossbowmen. I had of course won the initiative that turn so the crossbows were able to advance and shoot. Ron then deftly flipped the initiative on the next turn getting to shoot again, and bringing forward another crossbow unit from his left which shot up my horse archers.
As I tried desperately to deploy, peltasts and cavalry on the flanks, pikes in the center screened by skirmishers, Ron's crossbows took out my archers and helped by his light cavalry broke my Companions.
At this point 2 units of swordsmen showed up and charged into my peltasts before they could escape. Suddenly I was down 5 army morale points, and was 1 hit away from losing my horse archers, my column was just deploying and there was nothing to screen them but a single unit of elite Euzoni javelin skirmishers. Ron had a slight scratch on his light cavalry. It didn't look good, especially as the rest of his army emerged on my open right flank.
No point in going home early (although given the ice pellets and slush I met when I did go, I probably should have), so I brought up the pikes, elephants and remaining cavalry for an assault uphill against crossbows and tough infantry. But as my javelinmen nimbly flanked his crossbows, I suddenly got a break, a hit by the javelins (needing a 6) followed by a catastrophic cohesion failure on his part, (also a 6) resulting in the crossbowmen routing. OK I was on the board! and the pressure was off, I had room to deploy. As his infantry came up, we proceeded to repeat the skirmish attack 6 to hit, 6 to fail cohesion, not once but TWICE! These infantry were tougher and didn't rout but they had lost their shock value. I tried hard to catch them with my cataphracts but while they chewed up my 2nd peltast unit, I held on and javelins eventually cleared that flank.
In the center, my pikes charged up hill, driving back the crossbows but shock infantry caught them in the flank and they crumbled. I was now only 2 units away from breaking, but so was Ron! There was nothing to do but push forward and hope. Forward the pikes! Ready the Heffalump! Charge with the cavalry! As Ron's army morale crumbled he launched a last desperate gamble.
Army morale is assessed at the end of a turn and Ron was moving 2nd, he knew he was going down but it was close enough that it was just possible that a suicide attack could work, I'd have to miss with all dice, he'd have to hit with a couple then I'd need to roll one of those 6's on a cohesion test, get caught by the pursuit and do it again. A long shot but possible and it would change the game to a draw. Well, my pikes missed on all 6 dice but his cavalry also missed on their 4. A drawn melee! I WON!! (By a nose)

POP! Oh, there they are! Are those crossbows? Thunk Thunk thunk! yup.
The game was Holding Action (1) from Scenarios for Wargames. My troops diced for which of 2 roads they would enter on. I had 3 heavy cavalry units (1 cataphract), 2 horse archers, 3 units of pike phalanx, 2 of peltasts, an elephant and 1 each of archers and javelin men. Breakpoint of 13 with heavy cavalry and pikes each worth 3 pts and the others each worth 1. As an experiment in simplification I fielded my pikes as single VBU 6 units rather than as double units made up of 2 VBU 4 units. Same dice in combat vs infantry and about the right effect as far as I can tell and simpler to follow.The Chinese had, well, no army at all as far as I could see. But eventually the hills turned out to be hiding 2 units of massed crossbowmen mixed with spears, 4 units of shock light infantry swordsmen, a light cavalry lancer and a skirmish crossbow unit.
The scenario calls for the attacker to advance quickly to clear the pass. It doesn't actually say that you can't break column until you spot the enemy but that seemed like the spirit. And so it was then, that my horse archers were the first into the pass and the first to spot some crossbowmen. I had of course won the initiative that turn so the crossbows were able to advance and shoot. Ron then deftly flipped the initiative on the next turn getting to shoot again, and bringing forward another crossbow unit from his left which shot up my horse archers.
As I tried desperately to deploy, peltasts and cavalry on the flanks, pikes in the center screened by skirmishers, Ron's crossbows took out my archers and helped by his light cavalry broke my Companions.
At this point 2 units of swordsmen showed up and charged into my peltasts before they could escape. Suddenly I was down 5 army morale points, and was 1 hit away from losing my horse archers, my column was just deploying and there was nothing to screen them but a single unit of elite Euzoni javelin skirmishers. Ron had a slight scratch on his light cavalry. It didn't look good, especially as the rest of his army emerged on my open right flank.
The ambush is sprung! Chinese crossbows shooting from behind a wall of spears.
The lack of pictures beyond this point does not reflect reluctance on my part but worried concentration on the excitement in hand!
No point in going home early (although given the ice pellets and slush I met when I did go, I probably should have), so I brought up the pikes, elephants and remaining cavalry for an assault uphill against crossbows and tough infantry. But as my javelinmen nimbly flanked his crossbows, I suddenly got a break, a hit by the javelins (needing a 6) followed by a catastrophic cohesion failure on his part, (also a 6) resulting in the crossbowmen routing. OK I was on the board! and the pressure was off, I had room to deploy. As his infantry came up, we proceeded to repeat the skirmish attack 6 to hit, 6 to fail cohesion, not once but TWICE! These infantry were tougher and didn't rout but they had lost their shock value. I tried hard to catch them with my cataphracts but while they chewed up my 2nd peltast unit, I held on and javelins eventually cleared that flank.
In the center, my pikes charged up hill, driving back the crossbows but shock infantry caught them in the flank and they crumbled. I was now only 2 units away from breaking, but so was Ron! There was nothing to do but push forward and hope. Forward the pikes! Ready the Heffalump! Charge with the cavalry! As Ron's army morale crumbled he launched a last desperate gamble.
The Chinese cavalry make a last desperate attempt to break the pikes but these guys don't carry long pointy sticks for nothing.
Army morale is assessed at the end of a turn and Ron was moving 2nd, he knew he was going down but it was close enough that it was just possible that a suicide attack could work, I'd have to miss with all dice, he'd have to hit with a couple then I'd need to roll one of those 6's on a cohesion test, get caught by the pursuit and do it again. A long shot but possible and it would change the game to a draw. Well, my pikes missed on all 6 dice but his cavalry also missed on their 4. A drawn melee! I WON!! (By a nose)

You'll just have to imagine the extra 7 Chinese units which crowned the hills in a ring around my army a turn earlier. The troops in the center right background, crowning the hill, are my proud javelinmen who practically won the battle single handedly, with a little help.
Subscribe to:
Posts (Atom)








