Sunday, March 26, 2017

Turning Back Time

After much thought about what the objective is, reviewing of various past rules, rolling some dice and revisiting a stack of books from Montluc to Oman to Gush and on and on into the 21st Century,.........I decided to roll the clock back ten years and start with the original Rough  Wooing rules that Rob and I put together for 2005 and begin meddling again from that start point with the experience of a number of convention and club games under my belt amongst other things.

Turn 4 just getting underway.
So, essentially, the old card activation, the old variable length moves not rolling for every skirmisher stand, a simpler command control roll, simplified manoeuvres, improved (hopefully) combat and simplified morale.

Here is a link to the rough draft being tested.

I am considering this as a variant of the Gathering of Hosts so, if it works as intended, I will do a version for medieval fantasy battles using the ideas and mechanisms with different troop types.

Monday, March 20, 2017

De-radicalizing the Hosts

For a while now I've noted that my medieval/Renaissance troops rarely get off the shelf. I've been hoping that it was purely due to other commitments but at last as Huzzah approaches, I've had to admit to myself that, deep down, I'm not really happy with the way the rules have gone with generic everything, no units, vague, clinical language and so on.

Somewhere in France c1544.

So, after a single turn of a test game, I decided to stop and start over with something more conventional. Something with units  but with the old Rough Wooing variable moves and combat dice per stand.  The draft rules need a bit of work before posting, filling in blanks etc but the ensuing game was fun and felt right.

The fighting begins in earnest. 
(Which is to say before I kept forgetting to take pictures.)

Felt like another actually! I'll have another test game played and the rules posted by the weekend and hopefully a battle report.