An Old Midlish Rhyme
The wind from the North sings of heroes of Olde
The wind from the East makes our blood run Cold
The wind from the South smells of Spices and Gold
But the wind from the West tells of warriors Bold.

Friday, December 30, 2011

The Wargame of Thymbra The Deployment

The Medes deploy for battle, cheesy gimmick troops to the fore.

Having decided to play this out using our Hex version of Basic Impetus, I set out to design the armies by crossing some Persian Beta lists with the accounts of the battle crossed by what I had ready to go. The results are roughly equivalent to double Basic Impetus armies.


BATTLE OF THYMBRA ORDERS OF BATTLE


Cyrus King of the Medes and Persians

3 Units of Elite Medium Cavalry (with spear and horse armour as per Xenophon)
2 Units of Medium Cavalry  (with spear)
2 Units of Immortals with bow & spear
7 Units of Persian Infantry with bow & spear
1 Unit of Light Infantry with javelins
2 Units of improvised camel riders.
3 Scythed Chariots
1 Mobile Tower full of archers.

Since the camel riders were supposedly a last minute improvisation, I decided to not allow them to charge.


Croesus King of Lydia

6 Units of Heavy Cavalry
2 Units of Light Cavalry
4 Big Units of Subject spearmen and hoplites
12 Units of Light Infantry with javelin
3 Units of skirmishers with bow or sling

I followed the army deployments from the Wargamer's Digest article which gave me something like:

The Medes on the far side are formed in a sort of crescent with camels and chariots to the front. The Lydians are formed with a phalanx in the middle and columns of cavalry and peltasts moving to envelop the enemy wings.

Tomorrow, how the battle went, what worked and what I would do differently.

Gathering for Thymbra

Thymbra is a pivotal battle of Ancient history but one which is rarely written about. Like so many important ancient battles, we have some brief, nearly contemporary, accounts and little else so there is a lot of surmising and supposing that goes into modern accounts. The most complete account is in Xenephon's Cyropaedia, written close to 150 years after the fact. Unfortunately it seems to mix a lot of contemporary Persian tactics and proposed ideals military, political and philosophical, and it is hard sometimes to tell which is which. Luckily, I'm preparing to play a game not write a scholarly work so I can pick and choose. In the end, I have decided to abandon an original plan of collecting troops towards a recreation based on Xenephon's account for a scaled down game based in part of various accounts including an article in the issue of a wargaming magazine that I ever bought, Gene McCoy's Wargamer's Digest, and in part on what troops I have ready to hand. However, the texts of both Herodutus and Xenephon can be found on line for those with an interest.

One of the interesting bits is that in the preceding battle, the Medes & Persians supposedly outnumbered the Lydians significantly but could make no headway while at Thymbra, the Lydians are said to have vastly outnumbered the Medes and Persians but lost. Apart from the question of Cyrus's brilliant battle plans and  character, it seems that the first Lydian army was composed largely of unspecified mercenary forces while Herodotus lists an army of local and allied troops. I am surmising that the infantry may have been of  lower quality than the mercenary forces. Xenophon has the center of the Lydian army being a vast square of Egyptian hoplites with tall wooden shields, very similar to what he described at Cunaxa. I've been meaning to paint up a bunch of these but haven't so Ionian Greek Hoplites and Phrygian Spearmen will have to fill the gap.  The rest of the Lydian infantry will be largely Thracian and other peltasts backed by a few skirmishers. I'm a little short on Lydian Lancers but various Greek and other cavalry will be pressed into service and given a high Impetus value. Xenophon includes chariots in the Lydian line up but I have none with Lydian-ish crews so will probably skip them

There are several choices to be made for the Medes & Persians, Xenophon is the only one to ascribe a major role to Persian chariots and these are of the scythed chariot type which appear for the first time in Greek accounts at Cunaxa. Since I have some, I figure I may as well use them.   I already have my token tower which I will allow to shoot over head without penalty. The next question is that of the Persian infantry organization. Xenophon describes separate bodies of armoured infantry with bucklers, archers, javalinmen and peltasts. Not what we associate with an early Achaemenid army but not that far from the revised one of Xeenphon's day. I'll base it on the figures in my army and field most units as "T" in Impetus, roughly equivalent to Hott's Shooters or DBA's Bows, troops with both missile and hand to hand capability. The Persian cavalry should probably be mostly medium with many bow and/or javelin armed but I'll allow Xenephon some at least of his armoured horses and spears.

The battlefield should be easy enough, a flat featureless plain!





  

  

Wednesday, December 21, 2011

Thundering Hooves....errr Clean up in Aisle Two!


Leaving aside the Greek and Thracian cavalry and the Middle Achaemenid  medium cavalry, this is what I'm left with. Didn't seem as much as it did when it was scattered here or there and over 1/2 the figures need touch up, rearming, etc., but they'll do.  There are about 3 dozen or so more bare castings in the box, a variety of makes and models,  a PA mould for a Sassinid Clibinari and 4 or 5 dozen spare horses. 

On the left are 15 Middle Achaemenid cavalry with javelins and no armour. I was hoping to use these for the Arachosians that appear in the lists. A bit of digging tells me that Arachosians were of Iranian stock, inhabited part of what is now Afghanistan and  at the time that the Persepolis monument was carved, wore tunic, trousers tucked into boots and a sweat band sort of thing. These chaps all have some sort of cloth hat and only a couple wear boots but I'm going to set 6 aside to serve as 2 light cavalry stands for any of my Persian or Bactrian armies and put the rest back into the Achaemenid medium cavalry pool. 

Next to them are 32 armoured lancers, 2 stands of Cataphracts (8 figures) now, with 2 or possibly 4 more  to come once assembled or remounted. The bulk of this lot were Minifig Seleucid extra heavy cavalry that I acquired 2nd hand a longish time ago to convert to Persians. (due to penury not a perverse desire to avoid buying the proper article.) There are, however, enough of the old Valdurian Horse Guards present to reconstitute these and remount 2 stands of them from their old S Range 1/2 armoured horses onto bigger ones. (anyone after 10 S range 1/2 armoured horses please let me know).

In the middle are the bow-armed, armoured cavalry. Some with kontos on 1/2 armoured horses looking very Clibinari-ish, and some Scythians in Greek helmets with shorter spears. More of both in the box, enough for 3 stands of Clibinari to be joined one day by a handful of "real" Sassinid clibs in funny hats, and 4 stands of the other on either 1/2 armoured or unarmoured horses.. Oh and 1 stand of Garrison Sword & Sorcery figures.  

Next comes the horse archers, 33 with 12 more in the box. I'm a little dismayed at how few of these are proper Scythians but some of my favorites are amongst those others. 

What doe this mean so far?  Well, looking at these and then doing some OB's and looking at shelf space, has beminded me that I don't want to paint a whole bunch more 25mm ancients, that my table is kinda small for hordes (sic) of light cavalry, and that I want to use the armies I work on. If I build 10 armies, I won't be able to play with all of them regularly. 

For now, the Scythians/Saka will remain as mercenaries and I won't build a separate Scythian army. I am going to try to sort the figures into tribes based on dress, hat style etc and will parcel the tribes out as mercenaries or levies as appropriate. I am also pondering the usefulness of a reference to a Bactrian-Greek/Saka alliance opposed to the Parthians. 

The second Bactrian army will also be put aside for now. Once the other 2 are up and running and I'm tired of playing with them, then I'll see about another army. In compensation, I'll play very fast and loose with the Persian force to suit not only my ideas of what an Eastern Iranian force from a semi-independent Satrapy might have looked like as the Parthians struggled to wrest a kingdom from the Seleucids, but more importantly what I want the army to look and feel like and what my troop requirements are for the kind of games I want to play. Hyrkania may not have been a good choice as a Satrapy name as it was central to Arsacid power  but I invoke artistic licence.  I'm beginning to think as many Cataphracts and semi-catapracts and as few clibinari as possible. The Persian forces will have the largest heavy cavalry forces.

A review of infantry will probably have to wait until after Christmas but right now its looking like Greek pikemen and Thureophoria backed by Saka on one hand and various unarmoured Persian levy spearmen and archers backed by mountaineer light infantry on the other. 

Right, time to go check on the sun. Its the Solstice today and one can never be quite sure that the darned thing really is coming back! 









Tuesday, December 20, 2011

Syr-Darya and The Romance of Frontiers and Fallen Empires

A fortress city, planted on the outskirts of an Empire, only a river, a brick wall and the courage of its defenders standing between "civilization" and a destructive horde of "Barbarians" (or "Freedom", depending on your POV). This is the stuff of legend.

Frontiers fascinate us. The dividing lines between This and That. From the American West, to the Rhine, the Khyber Pass and so on. This is especially the case when it is a defended frontier, clearly demarcated. The Great Wall of China, Hadrian's Wall, the Tower of Cirith Ungol.  Last stands and hopeless cases also fascinate us. The Lost Eagle of the Ninth Legion, Fort Apache, Rorkes' Drift, The Alamo, Arthur.

Alexandria Eschate, "Alexandria the Farthest", is just such a  place. Not so well known as some more famous frontiers, it was founded by Alexander on what we usually call the Jaxartes River, the boundary between his empire and what the Persians before him called Turan, the semi-desert inhabited by various steppe tribes, usually lumped together as Saka or Skythians. Alexander's Empire fragmented on his death and the pieces were squabbled over, the Iranians established a new Persian Empire, but still the Greek colonists in Alexandria persisted. They didn't found a great empire of their own but accommodated and treated with various Kings, Cities and Tribes, Greek, Persian, or "Barbarian" when they could and fought when they couldn't. They traded East as far as China and West to the Mediterranean, and they remained recognizably Greek at least to the time of Caeser and as far as we know, for some time beyond. Here is a good setting for my fictional campaign.

Breaking down the various elements and mixing and matching elements of the historical Greco-Bactrian, Greco-Indian, Seleucid, Parthian, Sassinid Empires as well as the Turanian Tribes, into a Hollywood or perhaps RE Howard-ian historical/fictional setting suitable for a campaign along what is now known as the Syr Daria River.

Initially I shall aim for 4 Political Entities and 6 social/military elements. These are all local powers, kinglets or Satraps. The intervention of the main armed might of the Selucids, Parthians, or even the Greco-Bactrian/Indian kings would be an over powering storm but one which would pass.

Political Entities.
Alexandria the Farthest, ruled by Antimater II,  a descendant of Antimachus.
Maracanda ruled by King Euthenasia, a descendent of Euthedemus, sometime Satrap of the Greco-Bactrian King.
Hrykania, ruled by Rostam, Satrap of the Persian Empire. According to the time line, these are subject to the Parthian Empire but mine will bear a stronger resemblance to the Sassinids or the late Achaemenids. Whatever armies that were mustered to fight Rome, I'm not convinced that the Parthians ever completely did away with useful infantry, or managed to turn every cavalryman into either a fully armoured super heavy cavalry man or an unarmoured horse archer with no one in between with partial armour or a felt horse bard etc. The similarity of late Achamenind Persian and Seleucid Asiatic/Iranian troops before and Sassinid Persian troops after the Parthian kings is so strong that I find it hard to believe that there wasn't some continuity even if there wasn't much use made of  some elements in the wars between the Parthian dynasty and Rome. Besides its my story and I'll do what I have to to have both variety and balance for table top teasers!  
Turan, a confederacy of Nomadic tribes and their subject towns, sometimes a foe and a threat but other times a potential ally and almost always a source of mercenaries.

Social/Military Elements.
The City Militia. Given that light troops are easily available, these will fight primarily as a pike Phalanx although increasing degradation to Thureophorai is possible. A small number serve as heavy cavalry "Companions". These include more Iranian features than do the infantry.
Iranian nobles and their retainers. Cavalry both heavy and light.
Iranian Militia. Spearmen and archers from the non-Greek cities and farmlands
Hill folk. Light infantry  from the wilder areas whether mercenary or subjects.
Turanians. Skythian and other tribes raiding on their own behalf  or more commonly fighting as mercenaries. Only the light cavalry and archers sign on as mercenaries.  
Elephants. A small number of these are available thanks to ties to India.

I don't intend to do a scaled topograhical map, not yet anyway, but I do intend to draw up an area map. Each of the political entities will have 3 provinces that can provide troops/money, 2 small town/farming areas each worth 250 pts of local troops of appropriate type plus the capital worth 250 pts of troops and 100 of cash cash for hiring mercenaries as well as a 50 pt garrison of generic spearmen, javelinmen, slingers and artillery which may not leave the city walls. (To avoid having tooo many excess troops, these will be the same for both Cities). The Turanians will be an exception, they will only have 1 center worth 400 pts but can move it at any time to any province under their control. 1/2 of those pts will be available to hire out as mercenaries unless needed to defend their homeland.

The next step will be to hold a grand parade and see what I have on hand that can be bent to fit, what will be left on hand and what unpainted castings and molds I have that can be used to fill gaps.

Saturday, December 17, 2011

On the Road to Shangri-La

Ok maybe not Shangri-La, that's a place of peace and serenity, no place for a wargamer. But a mystical city of the East, along the Silk Road. There was a time when I didn't see the point of building an ancient army if I wasn't up (at least a little) on the history and culture of the society that spawned it. Two years ago, I started to think about non-fictional imaginary kingdoms for a series of ancient games and campaigns. Armies that would allow me to use mostly figures that I already had, armies that were enemies for more than 1 brief, well documented war, armies that could be fielded for fictional but plausible campaigns where common historical knowledge wouldn't be constantly interfering, and above all, armies that could provide balanced forces for Table Top Teaser games.

My first kick at the can was based around existing Greek and Persian forces from the days of Xenephon. To escape the narratives of Herodotus and Xenephon, To add some vagueness and some figures that I had wanted back in college days, I pushed things back to the wars between the Lydians and the Medes and started adding a few troops but found myself fighting as many Classical Greek and Persian War battles as fictional ones.   I also recognized an increasingly strong itch for Elephants and Cataphracts.
The newest unit off the painting desk: RAFM Bactrian Cataphracts with Seleucid Cataphract heads with a little animation and a couple of Hinchliffe horses.

More recently, after Ron and I started playing Impetus with his armies, I found myself looking for opponents for Romans, Gauls/Galatians and Parthians. In my Armati days, I used to field a Pontic army so reviving it was my 1st instinct. I was still looking for those elephants though and Ron handed back to me a score of pikemen I had lodged with him a few years back when trying to clean house.  I've never warmed  to the Seleucids, certainly not enough to read deeply and get a feel for what appears to be a prolonged foreign occupation enforced by an army with a bit of everything that you could think of to go on a wargames table, but they were enemies for all those named above and for Ponts, Thracians, and Scythians to boot.

It didn't take long when reading up a little on the Seleucids, to bump up against the Greco-Bactrian Kingdom, another wargame "army" that I had always dismissed as ephemeral if not etherial. A sudden closer look though showed me just what I have been looking for all my ancient wargaming life (apart from the bit where I used to want to know all about the real history, social as well as military). I've never seen an historical army which mirrored my old fictional Valdurian one as well. Even the history is reminiscent if you substitute Iranian for Celtic. Now, they didn't fight the Gauls or the Romans but they did fight the Parthians, and their successors, the Kushan who had fielded many of the same troops, fought Ron's other, lonely, army, the Chinese!  and of course, they could sub-in for Seleucids fairly easily.

At last, here is a land of cities and kings, (many of them at times)  at the crossroads of India, Europe and Asia, a land torn by civil war whenever its not being invaded by Seleucids, Skythians, Persians (Parthian and Sassinid) and others, with all the right troop types, in varying proportions, cavalry, heavy and light,  heavy infantry at times as well as light and archers, with just enough elephants to ice the cake. (and they wear trousers!) Its also a land where our knowledge seems to be limited at best. Just the place for fictional campaigns and small battles lost to history. Best of all, I just need to refurbish another 10 pikemen to have enough troops to field a small army.

So, now the idea of just 2 armies is long gone, the Greek and Persian Wars armies will stay as well as these later armies. But there is also no need now to buy hundreds of Romans. My Sassinids in waiting just found their enemy.


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