An Old Midlish Rhyme
The wind from the North sings of heroes of Olde
The wind from the East makes our blood run Cold
The wind from the South smells of Spices and Gold
But the wind from the West tells of warriors Bold.
Showing posts with label marakanda. Show all posts
Showing posts with label marakanda. Show all posts

Sunday, November 3, 2013

The Turanian at the Gate

Since General Saromander's failure at the Battle of the Tower last winter, all had  been quiet, nothing but rumours and old faery tales to suggest that King Antiros had gained anything from his victory in that minor skirmish. Still, King Rossius the Unknown decided that it would be best to use the lull to his advantage, to strengthen the Kingdom of Turan, just in case. Restoring the City of Marakanda to its rightful place as business hub of Turan seemed like a good start.

One would think that a city of merchants wouldn't  be hard to entice with trade opportunities but perhaps his offer had been too generous  and they sensed a weakness to be exploited, or perhaps that vixen Sharazhad had hidden the offer. He had to admit to a certain fascination with the girl ever since their surprise New Year's encounter. Still, it had been a very generous offer to her as "Queen" of the break away city, third wife to the King of Turan for her, free trade for the city, the leaderless peasants to be granted overlords chosen from amongst the younger sons of the great Turanian houses, employment in the Turanian Border Patrols for the warriors. A very generous offer, he had even offered to take on three additional maidens of Sharazhad's choice into his harem despite the discord that might sow at home. And what was her response? The head of his envoy on a silver platter with certain body parts in place of a tongue!  Obviously the girl was looking for a more strenuous wooing. It was time for the Host to Gather again!


In an effort to delay the Turanian advance while the main army mustered, Queen Sharazhad led a small force of archers with some catapults from the city defence to a pass near the border. Once the local levies were mustered she found herself with 1 unit of light cavalry horse archers,  3 units of infantry archers, 2 units of skirmishing archers and the unit of artillery.

The Turanian army, as usual, depended on chance for their order of battle. From the south came a column containing 1 unit of light cavalry, 3 units of skirmishers, and 2 units of spearmen.  From the east came a column composed of 1 unit of light cavalry horse archers, 1 unit of infantry skirmishers, 1 unit of heavy horse archers, 1 of clibinari (armoured lance & bow), 1 of cataphracts and 1 elephant squadron.

With little room to maneuver, King Rossius pushed his light cavalry and skirmishers forward to cover the deployment of the heavy cavalry and elephants. The first unit of horse archers died quickly but while the left wing was unable to evict the enemy skirmishers from their hill, the day was well advanced before the final light cavalry unit broke.

As the losses mounted in the center and no threat to the Maracandan left flank appeared, the Queen began to shuffle troops towards the center but it was a slow business made worse by an apparent lack of messengers to carry orders (lots of 1's.)  A charge uphill by the Clibinari, Rossius at their head, was briefly held by the Marakandan horse archers. Seizing the moment, the Queen led a unit of archers into the flank of the Clibinari. It was a brave but unwise move. The Clibinari ignored the distraction, routed the horse archers and pursued beyond reach of the foot archers. Behind them, the Clibinari and Cataphracts charged in support. After a tough fight with the other 2 archer units, both cavalry units were repulsed.  

 Wheeling around, the Clibinari charged into the Queen and her archers just as the elephants lumbered up the hill from behind. The cataphracts sought to clinch the victory by charging back into the foot archers but had underestimated the effect of flanking fire from Marakandan skirmishers. (6 dice from the 2 units, 5 hits reduced to 3 by armour.) The Marakandan's were jubilant but, caught between lancers and elephants, the archers surrounding the Queen broke for the woods. The young Queen tried to rally them but she was pierced by an arrow. Luckily the woods were not far and her men gathered her up and carried her to safety. The Turanians had been bloodied but the pass was open and the sun still high in the sky. Luckily for Marakanda, King Rossius is not know for his speed or his single minded, aggressive prosecution of campaigns. 

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After the last game, I decided to go back to turn sequence and order dice as used for the games last winter. It was the right choice, the whole thing felt just right and gave an interesting game lasting a bit over an hour.

Now to muster the Marakandan heavy cavalry into their proper squadrons and to raise the city militia, and maybe some more Turanians.



Saturday, November 2, 2013

Terror of the Turanians! Coming soon


The Turanian hosts of King Rossius the Unknown approach a pass held by Queen Sharazhad of Marakanda with a small force. A short battle report and update on Gathering of Hosts rules to follow in a day or so.

Friday, October 11, 2013

The Host Stirs

It hasn't quite woken yet but there is stirring in the camps and scouts have been dispatched.

While the councils of war are still in progress, there have been some decisions taken.
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Campaigns. I have not yet dismissed the idea of 'proper'  Romans in lorica segmenta and bracae but there will be no new armies until I get caught up. That means:

1) Anglo-Scots. The goal is 2 small matched armies. In practice most games will be small brushes but I will set it up to do Bannockburn. technically that should mean 2 rule sets if not two armies but I'll ignore that. Figures are on hand, ready for the winter painting season.

Archived shot of the Scots, patiently waiting for the Sassanach to arrive.

2) Five Kingdoms. This is the one that started as sort of Greco-Bactrian and proto-Sassinids  and is now on track to be fictional bordering on fantasy. I do know one army will be at least vaguely Persian and another have heavy Skythian influence and since I want an army of barbarian infantry, one of them though possibly not one that looks all that appropriate for the time and place.

Archive shot of Rossius the Forgotten,
once again collecting a new army to lead into battle.
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Basing. Its a bit of a confused mishmash at moment with singles, 40mm, 60mm and 80mm bases. The move to 80mm bases has been squashed and will eventually be reversed. As long as Ron and I are using hexes, anything that fits in a hex is compatible but if I do hexes, mine will be 3" not 4" so I am going to standardize on a 60mm frontage again.  I might, however, do a number of troops on 1/2 bases or not.
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Rules. Ah, hmm. I may end up with 2 sets, one with a roster and morale tests, another with unit removal. I've gone both ways in the past and both methods have merit. The current set seem to have been abandoned 1/2 way through an edit and contains some serious contradiction so priority one is to bring them to order, grid-free. A Gridded variant may follow or a completely different hex/square version. I certainly intend to see the armies marching across the card table and the main table this winter. Anyway work will start this weekend on cleaning them up.

Sunday, December 30, 2012

Last Hosting of the Year

The honour of Last Game this year goes to my 25mm Ancients. The close of one era and the opening, or reopening of another, but more on that another day. As the Winter campaign begins, Queen Sharazhad of Marakanda herself has led the vanguard of her army out to meet the hosts of King Rossius the Unknown of Turan.  


The Turanian forces were comprised of a unit of cataphracts, two of lance and bow heavy cavalry and two of light cavalry, one of them being horse archers. There was also an elephant unit with its attached light infantry and 2 wing commanders. The Maracandians had the Royal Horse Guards, a unit of lancers and a unit of horse archers backed by two units of light archers, one of massed archers, one of spearmen and one of Hillmen. There was also a pair of war engines dragged along for reasons unknown and two commanders. The rules were the universal edition of Hearts of Tin which is essentially an amalgamation of Gathering of Hosts with Hearts of Tin. The debate over a new name such as Hosts of Tin is still sputtering.

The Turanians arrived early and had the mobility to deploy and seize the crossroad before the Queen's forces were all on the field of battle.   Rossius seemed in no great hurry to press the attack but was rather determined to draw the enemy in before striking.


The Queen's heart beat faster in this her 2nd battle but her veteran soldiers and commanders were not dismayed. She steeled her will and as the Turanian lancers spurred forward, she signalled for her own cavalry to attack.


As the Turanian cavalry charged, the sky was darkened by Maracandan arrows and despite their armour the Turanian Clibinari broke to the rear. The Cataphracts charged home but the Turanian archers wielded their axes to good effect and soon the Cataphracts were also galloping backwards just as the Marakanda cavalry swept through the enemy light infantry, pushing their panicked horses into the flank of the elephant line. On the other flank the Maracandan horse archers swarmed the flank of the advancing Turanians and in a flash Rossius whole army was galloping towards the safety of the hills.

 Sharazad could not help but feel that she and her troops had been blessed with great good luck when it was needed most and that one victory  was not the end of a campaign but only a beginning.

Friday, December 28, 2012

The Elephants are on the move

For those who don't follow my Game of the Month Blog, since the Gathering of Hosts and the Hearts of Tin rules are so closely aligned, I'm working on amalgamating them into a universal set with modules for different periods, for play with or without a grid, with either single figures or multi-figure elements with a variable scale. Sounds worse than it is or in other words, its not my first kick at this can. Actually, I only intend to do the modules I want to use but I'm ready for an Ancients test so the Three Kingdoms are at war again. The scenario is Crossroad from Grant's Programmed Scenarios.



To be continued.

Saturday, August 25, 2012

A New Queen Arises


The young Queen Shahrazad, the Flame Queen, liberator and ruler of Marakanda. Her army is composed of the steppe horsemen amongst who she was raised and men from the city and surrounding farms of Marakanda which she freed from the oppressive rule of the Greeks and brought back to riches, and hillmen from the nearby mountains to whom she fled in her times of trouble and who now follow her loyally.

(Oddly, this is around the time that the Marakanda disappears from history for a few centuries, reappearing as Samarkand but that's another story). 

Thanks to Rob from Garrison for the proto-Zenobia from whom she sprang, 
     . 

Monday, August 20, 2012

Slik Road Battle

I know, I was going to post ancient battle reports here but this one is over there.


Somewhere over on the Silk Road, a long long time ago, a Persian Satrap clashes with the forces of Marakanda (Samarkand in later times).
 Persian Infantry and elephants
 Persian Cavalry
 Marakanda's horse archers backed by armoured lancers and camel riders.
 Marakanda's infantry, Greek militia, hillmen and native archers backed by an elephant to everyone's surprise. 
 The battle, mid-game

Friday, August 17, 2012

Squaring off

I've been pondering basing again. There are some good points to the 80mm wide bases and some attraction to the idea of 1 base = a unit, buutttt..... its also quite limiting. Of all the 25mm ancient basing systems I've experimented  with over the last 5 years, the one I like the best for itself as opposed to the game that it enables, is the one using 40mm square bases with 2 cavalry or 2,3 or 4 infantry per base. I do have some cavalry who will need to go a bit deeper, 60mm for the galloping Garrison horses, but I like the look and feel and its fairly flexible. For example, apart from adapting to multiple rule sets, you can do road columns which are not convincing when 80mm wide. The plan will be to do 4 base units as a standard organization


This happens to be 15mm standard for many rules which  won't help if playing some using standard 25mm  basing but that won't matter if both armies are mine. It does mean I can make impetus units out of 3 bases or if using 2 bases can match Ron's units for playing on a hex grid. I just tried it today using Comitatus and it worked great, well some units were on 40's from earlier experiments, others were singles on a 20mm frontage and I fudged the rest.  Getting ready for the game got my enthusiasm levels up high enough to finish 4 more Persian Clibinari and rebase them with the existing ones to finish that unit.

I also got a start at refurbishing my old Valdurian Royal Horse Guards to serve as Guards for the Queen of Marakanda.  I picked these Rohirrim lads up at the Minifig stand in the wargames tent at Aldershot the summer of 1974. My first metal cavalry. To keep up their status next to all those RAFM & Garrison horses I need to remount them, they've borrowed some PB horses here.

Anyone need 10 x S range 1/2 armoured horses?

First time in battle in decades and another victory to their credit.

Tuesday, June 19, 2012

A New Power Arises

Barely two months after seeing off the Chinese Incursion, (ok so it was actually his general Alexander the Minifig that saw them off but as King you get to claim credit for what your generals do) word has come to King Antirossus of Alexandria the Forgotten of a new power rising from the turmoil that was the fall of the Seleucid Empire and the rise of the Parthians. In Samarkand to the north,  King Dahryross, claiming descent back through the years to Darius, has seized the throne and is building a formidable army.   

Alexander the Minifig has been sent north with a small force to seek word of this new threat. At the crossroads by the ancient town of Binheerbefohr, the "armies" clash for the first time. 
 The Greeks deploy in traditional fashion, a 6 stand phalanx in the center flanked by peltasts and cavalry. The  Persians deploy a line of skirmishers and horse archers backed by infantry on the left, spearmen, archers and an elephant, armoured cavalry on the left. The light cavalry on both sides dashed and wheels about the field but the main bodies plod straight forward.

 The newcomers seem to shoot well, but the Greeks press on, eager to settle this hand to hand. (Hmm that horse armour's pretty tough stuff. )
 With the skirmishers out of the way, the phalanx crashes forward, forcing the elephants back and destroying the archers but somehow the native spearmen hold. Good thing there are cavalry and peltasts to guard the flank. (Ahhhh guys?  Helloo anyone there? Who's got the intitiative this turn anyway?)
Oh damn. Ummh.....Greeks for hire!