An Old Midlish Rhyme
The wind from the North sings of heroes of Olde
The wind from the East makes our blood run Cold
The wind from the South smells of Spices and Gold
But the wind from the West tells of warriors Bold.
Showing posts with label federation. Show all posts
Showing posts with label federation. Show all posts

Tuesday, February 6, 2024

They Shall Not Pass!

OOPS!  I just discovered that I did not finish this battle report from last June! Well, hopefully late is better than never. Good thing I have some pictures at least.

This game was a revenge attack from the Great Raid launched in the previous year against the Midlish Kingdom's Eastern Frontier. (See Fight at the Ford and the stop motion video report on the following clash).

This game followed a year later when the Midlands launched a revenge raid against the Valdurian province of the Northern Federation. In expectations of a counter raid, border guards were posted along the frontier to watch and raise the alarm if, or when, it came, and to hold until relieved. 

ALARM! SOUND THE HORNS! TO ARMS!

LIGHT THE BEACONS!

 The Northern Federation Horse Guards and some of the local Valdurian tribesmen were first to arrive.

The Valdurian light troops relied on ambush and missile fire to slow down the invaders until help  arrived.


After a fierce and bloody fight, the Black Knight, Captain of the Pass and Commander of the expedition, fell prisoner to the Captain of the Federation Horse Guards and the battle was over.


Legend has it that the ghosts of the fallen rise and fight amongst the woods and fields each year on the night of the anniversary of the battle.



Tuesday, June 20, 2023

The Watchers in the Pass

After last year's raid into the East Watch of the Midlands, the Federation had been waiting and watching for a response from the Midlands. In the woods at the mouth of the Black Pass, the Old Ones watched the roads that the Steel Men might take. Long before the Midlish riders emerged, the word had been passed. 


"Hurry! They are coming!"


 to be continued........

(Note: The archers in the wood are home cast Prince August orcs. I originally painted these weird, hairless, brutes a greenish hue but they never looked right to me. Yesterday I decided to fix them so repainted their flesh and added shaggy hair and beard. Now they fit in! )



Saturday, June 17, 2023

To Arms! The Beacons Are Lit!

Who will answer?

Prince Wyngnuht, 8th of his name, and the Valdurians!

"(Oh great, the 50 year veterans.....)"......."ANYONE ELSE?......"


"The Men of Dale and 2 Squadrons of the Horse Guards!"


"(Well, more would have been better, but that's something anyway.")

 

Brave Men! The Foe is upon us! The enemy desires to cross  the Duck River, burn your farms and drag your families into slavery! It is up to YOU to STOP THEM!.

Monday, June 12, 2023

Revenge!

It has been 18 months since the Great Raid on the Eastern March of the Midlands. When his anger is fresh and hot, a warrior's anger may cloud his judgement. 

Now, tempers have cooled and the damage made good. With summer approaching, the Duke's messengers have been dispatched to his nobles.......

" The dish is cold, it is time to eat!"



Saturday, November 20, 2021

The Great Raid: Prologue

At last the planning and preparations are done, the polyglot forces have gathered, and the Great Raid into the Midlands has begun.

Captain Theodora, at the head of the Third Squadron of Riders, pauses at the crest of the pass to survey the vista of farms and villages that stretch across the Midland plain below.

Captain Theodora, recently appointed to command the Third Squadron of Horse Guards, has been given the honour of commanding the allied advance guard. She may find glory at the head of this polyglot force but she is as likely to leave her bones for the ravens in these rich lands. 

As long as the Bards sing songs of her deeds it will be worth it.

Thursday, January 30, 2020

Fighting for Hearth and Home

When word came from the Watchers that the host of Iron Men in the pass had taken the North East road, the Elder of Smawlton was quick to send word to Duke Bedwyr and to set the Villagers to barricading the village streets.

From behind their barricades the village folk watched the long enemy column crawl across the plain with a screen of horsemen scouting ahead. From the woods they could see a shower of arrows rain on the enemy's scouts who replied from horseback with their crossbows. Moments later there was a sudden clamour of screeching and howling as a group of Watchers  rushed from the woods only to be cut down by the horsemen and scattered. A brave folk but rash when their blood was up. Their attack was not in vain though, the Midlish column halted and began to deploy for battle. They had barely started forward again when thundering hooves announced the advance guard of the Duke's men rushing to meet the foe.

The Earl of Oxford urged his men forward, wanting to settle the local force before the inevitable arrival of the Duke. The veteran mercenaries in the wood were doing their job though and company after company of archers were sent back to face them while the light horse were ordered forward to screen the knights from the arrows of the Federate light horse. Eventually the deployment was complete and the Earl signalled for a general advance but it had barely started when trumpets and loud cheers announced the arrival of Duke Bedwyr.

As the Federation lancers rode on and deployed, a young warrior, glittering in gold from his old fashioned winged helmet to his stirrups, rode forward from the ranks.
It was the young chieftain, Prince Wyngnuht, 8th of his name, a descendent of one of the most gallant and least fortunate of the generals of old Valdur and said to be the spitting image of his ancestor and to have inherited his courage and luck. He raised his battleaxe, bellowed a challenge to the Earl, and spurred his horse forward followed by the whole of the Federation lancers.


Alas, the ordered ranks of the heavily armoured Midlish knights were not to be shattered by such wild charges and fully half of the lancers were scattered, leaving the bloodied body of the young Prince on the ground.

Muttering quiet curses to himself, the old Duke ordered his men and set them to foiling the enemy's plans.  He sent the Herdsmen to circle the village and harass the enemy rear while the rest of Lancers and Light Horse kept the enemy cavalry busy.

The Losses of the Federation cavalry continued to mount as charge followed charge interspersed with exchanges of arrows but the enemy cavalry made little progress. It appeared that the Earl preferred to keep his cavalry intact and leave the village to his infantry rather than risking the loss of yet more cavalry so early in his raid.

Those infantry were making little headway though. A prolonged struggle at the barricades was bloody for both sides but the packed ranks of spearmen were not best suited for attacking over such broken ground under a shower of spears, throwing axes, rocks and whatever else came to hand.

To the south, the mercenary Goblins had finally dispersed  the last of the Midlish rearguard and had advanced from the woods, adding their arrows to those of the Herdsmen who galloped past the enemy's flanks to trade shots with the Midlish bowmen. 

Both armies were near exhaustion as the sun sank towards the horizon and the town was not yet taken. The Earl knew that more Federate forces would be marching through the night to meet them and even if his army captured the town as dark fell, he had lost too many men and too much time for the raid to go farther. It was time to pull back into the pass and either entrench and call up reinforcements, or head for home.   

As the Midlish pulled back, the villagers spread out, bringing succour to the wounded. To the Duke's great relief, the rash young Prince, who had been his guest when word of the raid had come, was only wounded. He would live to ride again, hopefully at the head of his own people.

Tuesday, January 28, 2020

Retribution

It has been a year since the Battle under the Tower (click)  but the villages North of the Great Pass still keep a wary eye out for the enemy.

Then one day in late January................


To Arms! The Enemy is at hand!


Monday, January 27, 2020

The Watchers in the Pass

The Free Folks that form the Northern Federation are not the only inhabitants North of the Mountains. Among the forests and craggy cliffs and caverns of the Mountains them selves dwell various non-human races which the humans are prone to call Goblins regardless of what they call themselves.

Prince August Goblins and Wargs, fresh from the mould. I'm pretty sure I can get some sharper castings with a bit of work but I was in the mood to add a few fantasy figures.

The mercenary companies that garrison many of the border posts and go on raids are raised from the larger races that dwell in the Eastern Mountains. However, there is a smaller race of hunters and trappers that lives in and near the Great Pass and it is these who have an agreement with the Federation to watch the pass and send word of threats in exchange for the right to levy tolls on those who use the pass. In time of war they have been known to send parties including their fierce Wolfdogs to scout for and fight alongside Federation troops and to bring home what plunder they may get. 

Tuesday, January 8, 2019

Turn and Turn About

In response to the Midlish raid over the mountains, (see here) the Northern Federation  eventually mounted a series of retaliatory raids.
 Valdurian Scouts approaching the Black Tower.
(Artist's Impression)
Slipping raiders across the long border was rarely difficult. Getting them home was harder, getting them home with loot harder again!

A Midlish relief column approaches the Black Tower from the south as the Northern raiders appear on their way home.

What happens next? We'll know soon enough.

Tuesday, March 6, 2018

Born in Battle

Well, it was a fierce-some battle, no doubt about it, but the Northern Federation Herdsmen are finally painted and ready to take their place in the battleline.
Here come the Herdsmen.
I was looking forward to painting these from the time I got them right up until the moment I looked at the primed figures and realized that I had no idea really who they were, how they should be dressed, and what painting techniques I should use the get the right look for what I wanted. A week later after several short, unsatisfactory  painting sessions, I was just about ready to quietly pack them away again.

Luckily I can sometimes get stubborn and after figuring out who they were and experimenting a bit, and remembering a bit, I started putting in some longer sessions and experimenting and they finally started coming together. Then it started to feel tedious with no end of little details and shading to do, and redo, so I decided to just push through and finish them.  So there are a few spots where the shading etc aren't quite what I wanted but the glossy finish helps and at arms length they have the right look and I am well satisfied. 

The Dalefolk Muster
The Northern Federation is composed of several Folk or People of which the largest are the Dalefolk who live in the open, rolling, country between the mountains and the sea. Along the rivers the bulk of the population live in small farming villages surrounded by their fields. In the uplands the land is less fertile and crops and orchards are replaced by herds of sheep, cattle and horses tended by wandering tribes of Herdsmen.

By tradition, these farmers and herders are Freemen beholden to none but each other, abiding by the laws adopted by the people  themselves and serving in arms when the people are threatened. However, long years of war saw the rise of powerful Lords, each with his band of armoured horsemen,  and now most Freemen swear fealty to one of these Lords and pay taxes to help maintain him and his horsemen in his stronghold perched on its hilltop while the Lords in turn swear allegiance to a High King. In return, the King and Lords  defend the borders and enforce the laws and it is only in times of National Crisis that the Freemen take up shield and spear, axe or bow and march to war.

and there they go.

Wednesday, July 26, 2017

Skirmish on the Border

On that July morning when war came again to the Federation of the Freefolk, it came like a thunderstorm with the flash of polished steel and the thunder of horses hooves.

The Captain of the Pass sent his mounted crossbowmen forth to clear the way while the heavy cavalry flanked by archers formed ranks and steadily advanced. Below them, the garrison of mercenary goblin archers stood to their posts while the outriders strung their bows and galloped towards the enemy. In the village men rushed to arms and struggled to form the shieldwall hoping against hope that help from either Lord Bedewyr or their Valdurian neighbours would arrive in time.
Lord Bedewyr and his household knights.
(
Minifigs originally painted in 1974 Northern Gaul, Southron and Rohirrim, touched up and remounted but not yet reflocked
Word soon came that both the Lord and the Valdurians were already nigh at hand and before expected they could be seen forming for battle. For long however, the Valdurian horsemen seemed to be merely watching from afar. Around the fort and village, arrows flashed back and forth with the outnumbered defenders getting by far the worst of it. Midlish light horse began working around the flank and the townfolk fell back to draw the enemy forward then turned and charged to close quarters.

Halfway through the day it looked like the veteran Midlish  troops would sweep the field while the Valdurian light horse looked on from the far table edge. 

On the far side of the fort Lord Bedwyr had arrived and led his household against the Midlish knights. Blood was spilled and much honour was won but neither side had the advantage.

Behind the Midlish line Sir John, the Captain of the Pass, watched and waited to see if the Valdurians would intervene before leading his heavily armoured Black Company forward to finish the villagers. At last he gave the signal and the ground trembled as the armoured horsemen urged their horse into a walk and then a slow trot.


As so often in legends of the past, a flank charge by the Valdurian cavalry swept the field.

Suddenly, the Valdurians must have seen what they were waiting for, in the blink of an eye they galloped forward and swept away the surprised mounted crossbows then pursued forward into the flank of the Midlish archers who were caught while already at hand strokes with the farmers. It was done!

There was nothing left for Sir John but to recall his cavalry and cover the retreat of the fugitives towards the pass. If the rumours of impending war were true, his rash strike would seem likely to have fanned the flames of war rather than smother then.

Heroes of the day!
(MInifig Ancient British cavalry painted back in '74 refurbished and rehorsed along with Garrison Saxons, a few from c'75/'76, the rest recent replacements.)

(Notes: The attacking force consisted of 1 Heavy Shock Cavalry, 3 Shock Cavalry, 2 Cavalry with Crossbows, 4 archers. The defenders on table consisted of 1 archer and 2 Light Horse Archer in the fort and 2 Shock Infantry and 1 Archer in the town. Reinforcements dicing to arrive needing score equal to the turn were General with 2 Shock Cavalry and 2 light Shock Cavalry . The rules published 2 posts ago were updated before then game then again after the game to reflect the game as played. The game itself took about an hour to play. Next step, paint and base! paint and Base! We need more men!....and more games!)

Tuesday, July 25, 2017

Riders in the Pass! Light the Beacon!

When rumours of a new host gathering north of the mountains, Sir John Ravenswood, Captain of the Tower, sent word to the Earl, gathered such men as were at hand, and rode north to disperse them.

The Beacon is lit! Will anyone answer in time?

As the first Midlish scouts hove in view,  the mercenaries manning the border post at  Dunbeag blew the Horn and lit the Beacon to summon aid