Belatedly, here is a very brief report on the last of the test games played 3 weeks ago. I did this as a straight Anglo-French encounter dropping the armour saves and using fixed numbers of melee and shooting dice.
|
The English march on. |
|
As do the French. Fewer missile troops and light cavalry but with a strong force of heavy cavalry. |
|
Fierce street fighting in the town. Some buildings change hands several times. The English Prickers have seized the road exit, but can they hold it? |
|
Eventually both armies were exhausted and no longer able to attack but the French held the town giving them a marginal victory. |
In short, I was happy with how everything worked. I'm not sure why one would use huge pikeblocks but then I've nevet found a good rationale for not using smaller ones historically either and first person accounts indicate that infantry of the time could be detached in small groups when the situation called for it and these blocks might not have been quite ad monolithic as some rules and historical summaries suggest. That said the key to all phalanx formations is "no gaps".
I think breaking an army into "divisions" each with their own bresk point would do well enough but perhaps allowing pikes to pass hits to an adjacent stand of the same would give good incentive to maintain formation.
In any event I am having a rethink on this consolidation of projects, not because it wouldn't work but because I've realized that I would miss the diversity of game options. So it looks like Prince Michael, Rough Wooing and the Five zkingdoms will remain 3 active, separate collections although I might just keep Michael in this world, set somewhere between the golden age of Queen Joanna of Valdur and the time of Five Kingdoms. Its also tempting to add some character figures to Rough Wooing but I suppose command stands will suffice.
No comments:
Post a Comment