On Sunday I was ready to go when Rob's call came in on Google Hangout. Alas, as so often in military matters, things beyond our control intervened. (
That's why we use dice right?) For some reason the video kept dropping to a very low resolution or else pixelating. This made it virtually impossible for Rob to make out what was happening. We've had the occasional issues during past games but never this prolonged. After trying various things including changing equipment, I gave up and blamed our broadband service which has been giving us some issues. Rob and I had a good chat and then later, I played the game solo.
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The armies advance and flank guards clash as the main bodies rush towards the objectives. |
The scenario was the first one from Stuart Asquith's guide to solo wargaming. Two forces are converging on a town with orders to garrison it and then march off the far end. One army has a preponderance of fast moving light troops while the other has more slow but well armoured heavy troops.
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The armoured Midlish swordsmen expected to sweep the enemy skirmishers aside but the dice didn't favour them and they soon found themselves flanked and struggling. Eventually the skirmishers fellback and their shooting backed by a unit of archers made the newly painted swordsmen the first unit destroyed. The Crabhen and the new unit of archers were the 2nd & 3rd units destroyed. Figures. |
Each army had 22 units and 3 characters.
Lists, comments and more pictures to follow in Pt 2.
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From the other side. There is some fighting in the village while the Knights and Bantha eye each other. Later, analysts would call this moment a lost opportunity for the Midlish cavalry. A swift commitment of knights and reserve into an attack around the enemy right and into their rear might have been decisive. |
The joys of technology what?
ReplyDeleteThe game looks good and I will be interested to hear how the rules amendments went...
Alan