It was too hot and muggy to do much else today, so, more rules tuning.
The Peltast/Psiloi question is now settled. in favour of them being the same general troop classification but with the peltast types being better in melee. At some point I may feel the need for a new classification of fast moving tribal infantry but at the moment I think they can be covered by either light or medium infantry with possibly a special rule for a given medium infantry units moving in difficult terrain or else I may have some units that can be deployed either way.
While I was messing with troop types I dealt with another issue that was looming. My cavalry classifications were basically mirroring DBA but they just didn't seem to fit. After some more pondering, I decided to divide the missile/shock categories into medium and heavy categories with the latter being cavalry on armoured horses who are less mobile.
I was having trouble trying to find simple ways to cover some of the things around charges, missile fire etc and remembered that I had briefly considered moving the missile fire to the start of the turn but hadn't taken a serious look at it. Today I did and then had a sudden thought about moving charges as well. This brought a few things together and made the result both simpler and closer to what I have had in mind.
Again the rules have been updated. Hopefully tomorrow will be cooler so I can play a game as I am champing at the bit.to see how they feel. It would be nice to play 5 games with no changes!