16) OPTIONAL SPECIAL TROOP RULES
a) Roman Legions. Each consular legion gets its own general. If the legionairies are formed in 2 or more lines with each line being 1 rank of companies, then they may retreat or charge through other Roman infantry of the same legion. They also roll 1 extra die when charging or being charged by infantry. (The assumption is that Romans may either use the traditional manipular tactics or form deep in close order to repel cavalry or Barbarians but not both at the same time. Roman generals should choose appropriate tactics for their period.).
b) Barbarians. German and Celtic tribes in particular had a reputation for fierces charges and a lack of stamina as well as a vulnerability to missile fire. These sorts of armies may declare them selves to be “barbarian” and receive a +1 die per stand in melee if charging or if being charged by infantry but may not rally.
c) Cataphracts. Fully armoured cataphracts on fully armoured horses are immune to missile fire from all except crossbows, staff slings and artillery. In melee troops fighting them subtract -2 instead of the normal -1 for fighting heavy troops. However, due to the heavy fatigue they subject to, cataphracts take 1 less hit than normal so that regulars are destroyed by 1 hit and elites by 2.In addition, they may not rally hits.
d) Scythed Chariots and other devices. Scythed chariots, stampeding herds of cattle and other such stratagems were designed to break up formations rather than killing troops. For each scythed chariot which contacts an enemy formation, instead of resolving melee, the opposing players each roll 1 die. If the attacker rolls higher then the attack succeeds other wise it is thwarted. If the attack succeeds, then any company that was in contact with the chariot, including corner only contact, must retreat just far enough that it is not touching any other friendly company. If there were companies behind the retreating companies then these will retreat as well.