Saturday, October 30, 2010
Ambush played
A battle report on the Ambush of Queen Demiramis has been posted on my Battlegames blog. Some thoughts on rules to follow shortly along with the tweaked version.
Monday, October 18, 2010
Escort Duties
I've been trying to focus on my 19thC interests but every time I turn my back I can hear the rythamic clash spear against shield. In order to quiet them, I have decided to dig out an old Table Top Teaser.
"..You are to select positions for your force to ambush a convoy proceeding from the west. This convoy consists of Princess Zenobii of Kali and her considerable dowry escorted by soldiers of the future husband, the Emperor Osbosis of Dubris. You are to intercept and seize both Princess and dowry before They cross the bridge to the south and safety.".
http://www.box.net/shared/pym6zu3xit for the original refight thanks to Steve the Wargamer
Tempting to use this as an excuse to paint up some Clibinari and set the game farther east but I'm sure the hills of Anatolia will provide a suitable site for an ambush.
hmm, I don't see any mention of a Priestess riding a Tiger, must be a misprint.
Now which side is which?
"..You are to select positions for your force to ambush a convoy proceeding from the west. This convoy consists of Princess Zenobii of Kali and her considerable dowry escorted by soldiers of the future husband, the Emperor Osbosis of Dubris. You are to intercept and seize both Princess and dowry before They cross the bridge to the south and safety.".
http://www.box.net/shared/pym6zu3xit for the original refight thanks to Steve the Wargamer
Tempting to use this as an excuse to paint up some Clibinari and set the game farther east but I'm sure the hills of Anatolia will provide a suitable site for an ambush.
Red Force (Ambush Party)
1 unit of light archers
1 unit of light slingers
1 unit of light/medium javelins
1 unit of light cavalry
Blue Force (Road Party)
1 unit of light cavalry
2 units of medium infantry
1 unit of light archers
1 small unit of super heavy cavalry
1 litter with bearers
1 wagon of treasure
1 unit of heavy cavalry
hmm, I don't see any mention of a Priestess riding a Tiger, must be a misprint.
Now which side is which?
Sunday, October 3, 2010
Old Soldiers
For those of you are fans of Charles Grant's book The Ancient Wargame as well as various magazine articles about historical battles re-fought, hie thee to the Garrison website for a treat. Rob has acquired some of Charles' old figures and has begun posting colour pictures.
In solidarity with and in homage to the herd of veteran Airfix elephants, I present Ellie. My own Airfix elephant, converted probably 1974/75 though the original Roman charioteer crew was replaced at some point in the 80's by RAFM figures. The original mahout still serves, but with a RAFM head.
Saturday, August 28, 2010
Test 2, The Persian Victory at Platea
The 2nd play through , slightly modified is now posted on the Battlegame blog. Honours of the day go to the Phyrgian spearmen. Who says fancy clothes don't help win battles?.
I'm still very happy with the rules but discovered a few more minor lapses and discrepencies. For example, the current draft doesn't actually say that you can't come back from being wiped out totally.
I'm working on those plus some examples of play.
I'm still very happy with the rules but discovered a few more minor lapses and discrepencies. For example, the current draft doesn't actually say that you can't come back from being wiped out totally.
I'm working on those plus some examples of play.
Friday, August 27, 2010
Test Game Debriefing
The refight of the Grant version of Platea has now been fought. I will be posting the actual battle report this evening on the Battlegames blog but will report on the rules here.
In short, having followed the battle plans of both sides as closely as possible, there were tense moments for the Greeks but the results ended up startlingly similar to the original refight which was done using WRG 3rd edition. Perhaps this proves nothing other than that my rules make it just as hard for light troops to run over a hoplite phalanx as the old rules did but that in itself is reassuring!
On to rule mechanics. I did discover some ommisions, for example, almost all references to flank attacks had been accidently lost during one bit of editing which caused me some grief as I tried to remember what had been intended, and there some other minor things such as causes of tests mentioned in one section but not another. But as far as how the rules worked I was very, VERY, happy.
Its been a while since I used unassigned cards, a decade or more possibly and I had forgotten some wrinkles when allowing passes and an unlimited number of cards but this has been dealt with now by making sure the deck is an appropriate size before starting.
The one thing that did worry me mid-game was how tough the elite hoplite units were and how easily they recovered their casualties. Since casualties are largely moral I eventually decided not to worry about it with the surprising but historical result that the winner's final losses ended up being much lighter than the loser's despite some hard fights. That said, the Athenians found themselves in trouble against the Thebans, pushed back and only a few figures above 1/2 strength. Luckily they passed morale and next turn, the first card that came up was a Greek one and they rallied well and came back to eventually drive the Thebans from the field. If the Theban card had come up first, it might well have changed the fortunes of the day. The rule worked well for the Spartan detachment as well, as they were able to rally off shooting hits almost as fast as they took them, as long as they locked shields and hunkered down. Even so the massed Persian infantry scored enough hits one turn to force a morale check. The odds of failure were small but worrying.
I have fixed the few discrepencies and uploaded the next draft. Hopefully a final draft once some diagrams and examples are added but there will be more test games. I'm trying to decide whether to reset the table, rearranging the Athenians and Spartans to be closer to where they should be and allowing the Persians a free hand as to how to attack or whether to swap out the armies. or perhaps do both, there is a whole weekend ahead of me!
Tested version of Gathering of Hosts available here.
In short, having followed the battle plans of both sides as closely as possible, there were tense moments for the Greeks but the results ended up startlingly similar to the original refight which was done using WRG 3rd edition. Perhaps this proves nothing other than that my rules make it just as hard for light troops to run over a hoplite phalanx as the old rules did but that in itself is reassuring!
On to rule mechanics. I did discover some ommisions, for example, almost all references to flank attacks had been accidently lost during one bit of editing which caused me some grief as I tried to remember what had been intended, and there some other minor things such as causes of tests mentioned in one section but not another. But as far as how the rules worked I was very, VERY, happy.
Its been a while since I used unassigned cards, a decade or more possibly and I had forgotten some wrinkles when allowing passes and an unlimited number of cards but this has been dealt with now by making sure the deck is an appropriate size before starting.
The one thing that did worry me mid-game was how tough the elite hoplite units were and how easily they recovered their casualties. Since casualties are largely moral I eventually decided not to worry about it with the surprising but historical result that the winner's final losses ended up being much lighter than the loser's despite some hard fights. That said, the Athenians found themselves in trouble against the Thebans, pushed back and only a few figures above 1/2 strength. Luckily they passed morale and next turn, the first card that came up was a Greek one and they rallied well and came back to eventually drive the Thebans from the field. If the Theban card had come up first, it might well have changed the fortunes of the day. The rule worked well for the Spartan detachment as well, as they were able to rally off shooting hits almost as fast as they took them, as long as they locked shields and hunkered down. Even so the massed Persian infantry scored enough hits one turn to force a morale check. The odds of failure were small but worrying.
I have fixed the few discrepencies and uploaded the next draft. Hopefully a final draft once some diagrams and examples are added but there will be more test games. I'm trying to decide whether to reset the table, rearranging the Athenians and Spartans to be closer to where they should be and allowing the Persians a free hand as to how to attack or whether to swap out the armies. or perhaps do both, there is a whole weekend ahead of me!
Tested version of Gathering of Hosts available here.
Subscribe to:
Posts (Atom)

